GENNA
KHUDILAYNEN
Gameplay designer with a knack for improvising, overcoming challenges, managing & working with a team, maintaining a good overview and having an eye for detail.
GAME DESIGNER
Pizzapocalypse (2024)
Lead Game Designer & Producer
Responsibility Highlights:
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Aligned cross-discipline team.
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Designed core loop, player, enemies, level.
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Used visual coding to prototype & iterate.
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Ensured team tasks were on time & prioritized well.
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Created & iterated on development pipelines.
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Managed stakeholders, press, marketing, store pages.
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Looked ahead & upheld quality of project.






3D Platformer
PC (Steam)
200+ Reviews
(97% Positive)
18 People
~12 Weeks
Unreal Engine
As a chef, master your pizza moveset to traverse a corporation-ridden city in this cartoony 3D platformer!



Twin-Stick Shooter
PC (Itch.io)



Solo
8 weeks
Unreal Engine
Manipulate time, and use your enemies' attacks against them with your deflection sword!
Turbo Tails (2023)
Game Designer
Responsibility Highlights:
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Concepting & Balancing.
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Designing core loop & weapons.
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Visual coding to prototype & iterate.
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Aligning team vision.​


Arcade Racer
PC (Itch.io)



15 People
8 weeks
Unreal Engine
Try to survive in an exhilarating 4 player mouse race!
Unleash chaos on your opponents with an arsenal of creative and powerful weapons!

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